Despite all of this, I'm still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you're new to PD, make sure you check the comments section for clarifying info provided by generous souls. One of the reasons we're covering DSP environments this month is to get more people … [Read more...]
DSP Anyone?
April is here, and with it comes our next featured topic. This month, we're going to be delving into the world of DSP environments...Max/MSP, Pure Data, Supercollider, Csound, etc. These tool-sets all have a bit of a learning curve, but they present an opportunity to do something truly different from the typical processors we use every day. What's spectacular about these is … [Read more...]
Ariel Gross Interview
This is an interview with our guest poster for November - Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console titles as the Saint's Row and Red Faction series. Check out Ariel's introduction post, and his blog 'I Feel Like a Fraud and So Can You!' Can you tell us a little about how you got into audio, and your audio career … [Read more...]
Video Games and Loudness Standards: Interview with Sony’s Garry Taylor
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
School of Video Game Audio Now Open
The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July to August 2012. The application deadline of Friday June 29, 2012 is rapidly approaching and is limited to ten students, so make sure to have a look at the details on their application page … [Read more...]
Iris Review
I guess you already heard of Iris, the most recent creation of the masterminds at iZotope. A spectral processing tool created specially for dealing with recorded material, being able to extract, combine and process all kinds of sounds based on visual representations of frequency, amplitude and time. At this stage of the game, when we've clearly surpassed the limits of what we … [Read more...]
Racing Game Sound Study
A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of racing game audio. The remarkably in-depth studies (which feature video examples) rip apart audio techniques for the racing genre, investigating subjects such as tire squeals, surface types, camera perspectives, and of … [Read more...]






