Waves Audio has published a very cool interview with sound designer Ben Minto. Let's read: Ben Minto is an Audio Director/Sound Designer working out of EA DICE’s Stockholm studio. Over his 12 years working in the games audio industry, he has accumulated vast insight and knowledge into all aspects of field recording, sound design, and production. Ben’s credits include audio … [Read more...]
Inside the Waves Sound Design Suite [Pt 4] – Transformation Tools
Fourth article in this series dedicated to explore the plugins included in the Waves Sound Design Suite. Today's topic is transformation, featuring five effects: Doubler Doppler Morphoder SoundShifter UltraPitch Doubler, Morphoder and ShoundShifter are included in the Waves Transform bundle, so reading its description could give you a basic overview of the kind of … [Read more...]
Inside the Waves Sound Design Suite [Pt 3] – Modulation Effects
Welcome to the third part of this series of articles dedicated to explore the sound design suite of Waves. Today the turn is for five powerful modulation-featured plugins included in the bundle: Enigma H-Delay MetaFlanger MondoMod SuperTap "These plug-ins make up what I like to call my "Audio Mangler Gang of Toys." I use all of them because of their ability to modulate … [Read more...]
Tips on Audio Creation for iPhone
More cool tips on working with audio development for the iPhone, this time from Nathan Madsen at iDevGames. Introduction Because creating audio content specially for the iPhone isn’t too drastically different than creating audio for any other game, this article is a relatively brief collection of tips about how to best adjust audio for the iPhone. Where’s the bass?! The … [Read more...]
Inside the Waves Sound Design Suite [Pt 1] – Frequency and Dynamics Control
Welcome to the first of a series of posts dedicated to explore the whole Sound Design Suite of Waves. Apart of my own review, I'll also include anecdotes, opinions, tips and tricks from professional sound designers that use these plugins everyday. Today I'm going to talk about several tools designed for dynamics and frequency control, including the following: L1, L2, L3 and … [Read more...]
Tim Walston Special: Reader Questions
Here are the answers to the questions you made to Tim Walston during january. And stay tuned because there's one more article coming from Tim about his work on Star Trek. Designing Sound Reader: Hey Tim. Thanks for the inspiring articles! I can see you often work as editor and designer, but I'm curious about how much mixer are you? Do you think is important for an editor to … [Read more...]
“UDK Sound Explorations”, Tutorials, Tips and Tricks on Implementing Sound in UDK
UDK Sound Explorations is a new and promising blog created by sound designer Graham Gatheral with the goal of sharing his finds and tricks on implementing sound with UDK. I've started recording and editing sound for a game built in UDK, so in order to get up to speed on the implementation side of things, I've made a basic level which I can use like a sandbox environment. When I … [Read more...]






