In an appropriately seasonal blog post over at A Sound Effect, Asbjoern speaks to Saro Sahihi of SoundBits, a boutique SFX library and sound design company. Saro, who has released some excellent gore SFX libraries, goes in-depth on how to achieve some truly squishy, wrenching, and disgusting gore sounds for all your horror needs. He even touches on some other horror mainstays, … [Read more...]
Short Film On Sound Recording
This great short film on sound and the experiences of a sound designer Justin Boyd comes via the Audible Worlds forum. There is fantastic attention to detail here in terms of both the recordings and the process. The film also demonstrates the very personal relationship that we all have to the sound environment, and the individual ways in which sound designers and recordists … [Read more...]
Considerations for Creative Field Recording
On developing your ear... I purchased my first field recorder in 2010. Ever since it’s become a vital tool in my sound design process. As a result, I now hear the world in a completely different context. I hear a palette of colors, textures, and techniques with which I can capture many weird and wonderful things. Sometimes I record for the sheer joy of it, out of … [Read more...]
Interview with The Sound Tracker
Gordon Hempton is one of the world's foremost nature sound recordists. He's won an Emmy, been the subject of a documentary, is an activist for acoustic ecology, and...in what many may deem a tragic irony...is also losing his hearing. Our focus on field recording this month is the perfect opportunity add his voice to our little community here. DS: How did you get into field … [Read more...]
Creative Uses of Reverb
Guest Contribution by Ian Palmer There are a lot of technical articles on Designing Sound so I thought I’d try to balance that with this month’s theme of Reverb. We all know that reverb is used to create realism. Adding the correct or appropriate reverb to ADR will instantly make the dialogue fit better into a scene and remove the artifice of the replacement. However, we can … [Read more...]
Thinking Before Design
With news of a new plugin or new software feature every other week, it is easy to get lost in a myriad of technological ‘solutions’. It is easy to get lost in the "What plugins can I use?" thought. It is easy to forget that sound design is more about communication. It might be interesting and rewarding to take a step back from the computer to … [Read more...]
Charles Maynes Special: Worldizing
Some years ago, MPEG published a very interesting article of Charles Maynes talking about his approach on the use of the worldizing technique: For some of us in sound and music circles, “worldizing” has long held a special sense of the exotic. Worldizing is the act of playing back a recording in a real-world environment, allowing the sound to react to that environment, and then … [Read more...]