This is a guest post by Randy Jones, founder of Madrona Labs a Seattle-based company making hardware and software for computer music. You can reach him @MadronaLabs. Human-centered design is so mainstream now that it is synonymous with good design. This is as true in the making of sound creation and processing tools as in any technology. The concepts of usability, … [Read more...]
Modular System Retrospective from a Sound Designer
This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his "healthy" addiction to synths. Recently he's worked on Guild Wars 2, Middle-earth: Shadow of War and République. I built my first modular system about seven months ago and dove in with an understanding … [Read more...]
Monthly Theme: Synthesis
Synthesis is a vast of possibilities. It allows us to create sound, destroy it, and morph seamlessly between the two. From building up sine wave oscillators through the classic form of Aggregate Synthesis, called Additive Synthesis, to using granular synthesis to bend speed, pitch and formant, these algorithms can produce an almost staggering breadth of audio … [Read more...]