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Sunday Sound Though 24 – Proper Use of Clichéd Sounds

June 12, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… Besides the obvious answer of, "DON'T!" This week's post was inspired by the use of the Wilhelm Scream in … [Read more...]

Sunday Sound Though 23 – Training the Audience?

June 5, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I was watching Indie Game: The Movie on Thursday for the first time (yeah, I'm a little late on seeing it), and … [Read more...]

The Sound of “Super Meat Boy”, an Interview with Jordan Fehr

January 14, 2011 by Miguel Isaza

VFS has interviewed Jordan Fehr (who maybe you already know because of his sfx work at Jordan Fehr FX), sound designer on "Super Meat Boy". Super Meat Boy, the indie platformer released in fall to near-universal praise, has a lot of charm, which is good when you’re giving gamers crippling cases of claw-hand from obsessively playing this punishing game. Retro fan service, … [Read more...]

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