We've finally been able to confirm a new date for our postponed Designing Sound Discussion Group to talk about the documentary, "Scouts Honor: Inside a Marching Brotherhood." As previously announced, we'll speaking with Director Mac Smith and Co-Producer John "JT" Torrijos. In a new development, Gary Rizzo, re-recording mixer on the film, will be joining us for the discussion … [Read more...]
Designing Sound Discussion Group – Scouts Honor
UPDATE: We're going to have to reschedule the talk due to some last minute scheduling conflicts. Date still to be determined, but we'll keep you posted. We had originally intended to schedule this talk back in November; during our focus on documentaries. Circumstances conspired against us, but a good idea is a good idea. So I'm happy to get this on our schedule this now. … [Read more...]
In Conversation – Interview with Coll Anderson
Andy Wooding has a new interview with one of our former Featured Sound Designers, Coll Anderson, up over on FilmDoctor.co.uk. I don’t know if there’s a difference. They both involve a certain level of verisimilitude and so you can’t really say there’s a difference. People will say ‘documentaries are real and fictitious films are about telling stories’ but documentaries are … [Read more...]
How About a Sound Ideaboard/Storyboard?
Guest Contribution by Randy Thom During pre-production on a film it's common practice to gather lots and lots of still photographic images, and video as well, that might relate to the story. The stills are often displayed on walls for everyone preparing the film to see and talk about. It's basically an "idea board." The purpose of gathering these images is to stimulate … [Read more...]
Recording FX In 5, 6, 8, Or More Channels?
Guest Contriubtion by Randy Thom Acoustic Authenticity Versus Entertainment Value When designing a set for a film, the art director tries to use what is good about the real world place where the scene will be shot, but also tries to avoid being straight jacketed by what is there. The cinematographer usually has a similar approach in deciding what to shoot and how to shoot … [Read more...]
Interview with Raymond Usher
Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles, most notably the original Grand Theft Auto games. He became the company's senior audio programmer and through the release of GTA III, was part of the metamorphosis into Rockstar North. Raymond stayed at Rockstar until … [Read more...]
“The quieter it is, the more you hear!” – Chuck Michael on the sound for Stoker
Sound is the most invisible part of the film. That’s probably why it’s quite rare for the sound of a movie to be mentioned in the press. But it happens, fortunately, and the film Stoker is a great example – this latest work by acclaimed Korean director Park Chan-wook premiered at this year’s Sundance, and since then the prolific and powerful sound design has been getting a lot … [Read more...]