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Art and technique of sound design

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DSP Anyone?

April 1, 2013 by Shaun Farley

April is here, and with it comes our next featured topic. This month, we're going to be delving into the world of DSP environments...Max/MSP, Pure Data, Supercollider, Csound, etc. These tool-sets all have a bit of a learning curve, but they present an opportunity to do something truly different from the typical processors we use every day. What's spectacular about these is … [Read more...]

Please Thank our March Contributors

March 31, 2013 by Shaun Farley

March was kind of a banner month for us wasn't it?! There was a lot of enthusiasm about exploring the intersection of sound design and music. So please check out all of the excellent contributions from the community, and leave a comment to thank those people who donated their time to the subject. Karen Collins - who kicked the month off by taking us straight into the gray … [Read more...]

Collaborating with the Music Team – An Interview with Randy Thom

March 5, 2013 by Shaun Farley

When we talk about the blurry lines that exist between sound design and music, it's important to remember that we don't work in a vacuum. Media is collaborative. The more effectively we work with our counterparts, the greater a project's potential becomes. So, I asked Randy Thom to discuss the ins and outs building a working relationship the music department. DS: I know … [Read more...]

The Intersection of Sound Design and Music

March 1, 2013 by Shaun Farley

This is a conversation topic we see pop every once in a while...the blurring lines between music composition and sound design. When you stop to think about it for a bit, it's a somewhat predictable occurrence. Many of the tools that modern composers and sound designers use are very similar; often times, exactly the same. As the two disciplines have spent more and more time in … [Read more...]

Thank You to our February Contributors!

February 28, 2013 by Shaun Farley

The month is wrapping up, and tomorrow we start a new featured topic. It's that time, once again, to thank all of the wonderful people who contributed guest articles and participated in interviews with us here on the site. Owen Green, who contributed not just one, but two articles about loudness and metering Tomoya Kishi, of Capcom, for his herculean effort in sharing … [Read more...]

Does Bit or Sample Rate Reduction Affect Loudness Measurements?

February 27, 2013 by Shaun Farley

A few nights ago, I was struck by an idea that hadn't occurred to me previously. I was prepping for a presentation on loudness metering at a game development studio that would take place the following day. It was a question... Would bit rate or sample rate reduction affect the loudness measurement of sounds metered using ITU-R BS.1770? Both are practices common to game … [Read more...]

Loudness Webinar Recording Available

February 11, 2013 by Shaun Farley

If you missed Saturday's webinar, the recording is now available. Just click here to load it up. We had some reports of audio issues, which appear to be due to the service's compression settings. All of the truly pertinent information is included in the slides that were part of the presentation. So if things get a little difficult to make out sonically, don't fear that … [Read more...]

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