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Art and technique of sound design

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April's Featured Sound Designer: Chuck Russom

April 2, 2010 by Miguel Isaza

After the great special of Erik Aadahl (who shared lots of amazing stuff on film sound design) we're ready for our next guest. This time focused on game audio and field recording stuff, please welcome: Chuck Russom, who will be with us all this month giving interviews about his best works, notes and articles on field recording, and a nice dose of gunshots making stuff! Stay … [Read more...]

Richard Devine Special: Exclusive Interview

January 7, 2010 by Miguel Isaza

Here is the result of a great talk I have with Richard Devine. He has a lot of interviews and profiles on the web, so I tried to do different questions and explore on a more technical/geeky side. However if you want to ask something to Richard, there is a place for that. Let's read! Designing Sound: Hi Richard, first of all... Introduce yourself and tell us something about … [Read more...]

January's Featured Sound Designer: Richard Devine

January 5, 2010 by Miguel Isaza

New year, new month and of course, a new special. This time we'll have a lot of knobs, crazy recordings, synths and a very noisy January, with Richard Devine. We'll have interviews, articles, videos and very cool stuff, stay tuned! Bio During the past three years, Richard Devine has remixed top Warp artists like Aphex Twin and Mike Patton (Faith No More). He has released 4 … [Read more...]

Andrew Lackey Special: 11 Field Recording Tips

December 30, 2009 by Miguel Isaza

Sound recordists are a special breed. On a recent trip to Zambia, the safari guides were very interested in the sound I recorded of the animals and villager’s ceremonial drumming. Apparently no one ever records sounds there. Here are 11 general tips from my experience field recording for film, games, music and fun. 1) Put together a really great rig. Building your rig is … [Read more...]

Andrew Lackey Special: Foley Sessions for Games

December 11, 2009 by Miguel Isaza

Andrew Lackey has a lot of experience with foley. Let's check this article from Wabi Sabi Sound (Andrew's company) about the approach of foley sessions in game audio production: A foley recording session can be a great way to get tons of unique material for your game. However many colleagues complain to me that their sessions were a bust. Their sessions didn’t go well and the … [Read more...]

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