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Art and technique of sound design

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2013 Kicks Off with Plug-in Month

January 1, 2013 by Shaun Farley

Happy New Year from all of us here at Designing Sound! This month is going to be devoted to a lighter, slightly braoder topic of discussion...Plug-ins. This won't be an open-ended, catch-all, "any and every" discussion, though. We'll be focusing on the novel, weird and wacky side of these tools we all use in sound design. Plug-ins that create strange, esoteric and exotic … [Read more...]

Analog Worldization

December 31, 2012 by Shaun Farley

Guest contribution by Cormac Donnelly I am, at heart, a techno-nostalgiast and I’ve worked with tape machines of one kind or other for most of my career. When I sold my 2” multi-track, in 2010, I resolved almost immediately to get myself another tape machine (albeit something a little smaller than the 250kg Otari I had just parted with). A few weeks later, I found myself … [Read more...]

Creating the Spaces of Ambience

December 29, 2012 by Shaun Farley

Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the background and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve. In order to achieve this, I need to firstly focus on … [Read more...]

October’s Featured Sound Designer: Ann Kroeber

October 1, 2011 by Shaun Farley

It is my distinct honor to introduce this month's featured guest at Designing Sound. Ann Kroeber has graciously agreed to share her experiences and thoughts on our profession and industry. Her career has spanned some of the most significant changes in our profession, and her background provides us a wonderful opportunity this month. Please join me in welcoming her. … [Read more...]

AudioMedia Game Sound Special 2011

July 14, 2011 by Miguel Isaza

July's issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of "Limbo" Richard Wentk talks with Valve's audio team about the sound of "Portal 2" Phil Kovats - Sound Matters Niklas Hed on the sound and music of "Angry Birds" Level Up - Loudness Standards for Games (feat Garry Taylor, Scott Selfon and Rob … [Read more...]

Axel Rohrbach Special: Exclusive Interview

July 7, 2011 by Varun Nair

To get things started on this month's featured sound designer, here's an interview of Axel Rohrbach: Designing Sound: While we all know about BOOM Library, tell us about yourself. What got you interested in sound? Axel Rohrbach: I can not remember any day in my life without being involved in any way in audio. The reason is simple: my parents own a music-school. I started with … [Read more...]

June’s Featured Sound Designer: Coll Anderson

June 2, 2011 by Miguel Isaza

I'm pleased to announce a new special guest on Designing Sound: Coll Anderson. About Coll Anderson has been working with sound for 24 years. His work includes recording, editing, designing and mixing, and spans indie art house classics, award-winning documentaries, and many studio films. From Documentaries including Errol Morrisʼ Oscar winning “The Fog of War”, Sundance Grand … [Read more...]

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