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Ossic CEO Jason Riggs On The State & Future Of Spatial Audio

January 18, 2017 by Michael Klier

Road To VR has published an interview with Jason Riggs, CEO of Ossic , where he shares his views on the current state, technical limitations & future of spatial audio at CES. You can listen to it here! … [Read more...]

Impulsonic Acquired By Valve

January 15, 2017 by Michael Klier

Impulsonic, the creators of Phonon3D (a tool for binaural audio rendering for Games & VR) have been acquired by Valve. We’re confident that with the resources and expertise that Valve brings to the table, we will be able to push Phonon and VR Audio to an exciting new level. The Impulsonic team will be transitioning to Valve HQ over the coming weeks, but our work will … [Read more...]

The Sound & Music Of Playstation VR Worlds

December 28, 2016 by Michael Klier

The Playstation VR Audio team recently released a short behind the scenes video highlighting their approach to immersive 3D Audio for Playstation VR Worlds. https://www.youtube.com/watch?v=y5FLTyRMpOM … [Read more...]

Youtube Spatial Audio Inverse Filter

October 9, 2016 by Michael Klier

Bruce Wiggins, lecturer for Electronics and Sound at the University of Derby, UK released a inverse filter IR which aims to equalize the coloring that happens due to the different HRTFs used by Youtube for content delivery. You can read the full article on Bruce Wiggin's blog. … [Read more...]

Taking Sound Design Concepts to Project Planning and Philosophy

August 30, 2016 by Sally Anne Kellaway

From Design to realisation.  Sound Design concepts should exist throughout.  Photo: Pexels Sound design in VR presents any practising professional with a remarkable array of challenges as they begin, work through, and reflect on any VR projects that they work on.  As designingsound.org is focussing on Pure Sound Design in the month of August, I thought I would share the … [Read more...]

Oculus Releases 3D Audio Visualizer

August 15, 2016 by Michael Klier

Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are visible with … [Read more...]

Google Announces “Omnitone” Spatial Audio For The Web

July 29, 2016 by Michael Klier

In a recent blog post on the it's Open Source Blog Google announced the Omnitone Project which aims at bringing Spatial Audio and Ambisonics to the Web. Omnitone is an Open Source spatial audio renderer, based on the Web Audio API with cross-browser support and head tracking. More information and a live demo head can be found at the official project page.     … [Read more...]

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