(Source: Flickr) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month. In this month's SFX recap we hear the soundscapes of Berlin & Japan, adventure games, scary horror sounds & … [Read more...]
Sonic Arts Award 2015
The third edition of the Sonic Arts Award is accepting submissions until 20 January 2015. Sonic artists, researchers and sound designers, and others, are encouraged to enter their work into one (or more) of four categories: Sound Art, Sonic Research, Soundscapes, Digital and Media Art. Each category winner will receive €1000.00, and there are additional prizes, including an … [Read more...]
Viviana Caro: A Career Working With Animal Sounds
Guest Contribution by Leonard Paul You've worked a lot with animals as a sound engineer, could you give a brief history of how your initial interest in audio restoration of bird sounds has led to being the recordist for the Colombian Mountain Grackle in the mountains of Colombia? My interest on animal sounds started when I worked on my audio engineering undergrad thesis. I … [Read more...]
Sonic Arts Award – Deadline extended until 10 February
The original 1st February deadline for the Sonic Arts Award 2014 has been extended to 10th February 2014. This year's competition, its second edition, is currently inviting entrants in the following four categories: • Sound Art • Sonic Research • Soundscapes • Digital Art A prize of €1000.00 will be awarded to the winner in each category. There are also a … [Read more...]
“Cicadas” – Sound Installation
"Cicadas" is an installation with a difference. Bringing together sound design, technology and natural science, Berlin-based sound artist Bob Meanza has created sonic robots which emulate some of the resonance and timbral qualities of the cicada. These robots are in fact tinyAVR microcontrollers, programmed using Arduino software to emit sounds that are determined by their … [Read more...]
Year end Sonic-mash: the soundscape!
First: a BIG thank you to all the contributors, this wouldn't have been possible without the sounds! How did this work? The Max/MSP patch works by playing random files in a random sequence and from random points within the files. If left by itself it can play these files back in this random order to create a never-ending soundscape. Although, there are a few controls to help … [Read more...]