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Art and technique of sound design

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The Sound FX Trampoline by Blastwave FX

October 20, 2009 by Miguel Isaza

Blastwave FX presented The Sound FX Trampoline, at this year's AES convention in New York, NY. So funny! Jumping on the trampoline triggers sounds from Blastwave FX high definition sound effects libraries. The higher you jump, the lower the pitch, and if you jump over twenty-five times a delay kicks in. This video shows a few brave jumpers. You can hear the sounds of a colobus … [Read more...]

New Sound Design Contest by The Hollywood Edge

October 15, 2009 by Miguel Isaza

Did you participate in the recent Sound Design Competition created by Blastwave FX? Did you like it? The Hollywood Edge is also announcing a new Sound Design Contest, with the re-introduction of its Community forums. For those unfamiliar, the community is simply a location for not only THE users, but for all amateur and professional musicians and sound designers to network and … [Read more...]

Sound Design Essentials: Software (I) – Database & Organization

October 14, 2009 by Miguel Isaza

Some people asked me about the third part of Sound Design Essentials, so here is it: Software (4 parts). Part 1: Database & Organization Part 2: Editing Software Part 3: Advanced Transformation Tools Part 4: Noise Reduction and Restoration I clarify that I'm not gonna talk about DAWs. It's something that has been discussed a lot in many different blogs, forums, etc.. … [Read more...]

Implementing Sound Design In Video Games

October 12, 2009 by Miguel Isaza

George Spanos has published a new article at Game Sound Design talking about the implementation of sound design in video games, an interesting reading especially for those who are just starting in this world of sound design for video games. Sound design for video games is quite a different animal than sound design for other media. Film, television, and other linear formats … [Read more...]

Walter Murch Special: Apocalypse Now

October 9, 2009 by Miguel Isaza

Walter Murch was the sound designer and sound editor for the known film Apocalypse Now, a classic film with fantastic sound editing and magical sound design. There is an interview at Salon.com with Walter Murch, who talks about the sound of Apocalypse Now and the techniques he used. When did you and Francis know that you would key so much of the movie off the sound of the … [Read more...]

Interview with Don Veca, Audio Director for Dead Space Extraction

September 24, 2009 by Miguel Isaza

Original Sound Version had an interesting interview with Don Veca, Audio Director for the new Dead Space Extraction (Wii). Last year the had another amazing interview with Veca, and today he talks again. Some highlights: [...] This time around, it’s an on-rails shooter. Tell us about yours and the team’s approach given the change in genre. One of the main differences for audio … [Read more...]

Ben Burtt Special: The Making of Sound of Wall-E

September 22, 2009 by Miguel Isaza

In the first Wall-E post I publish a hudge information and interviews about Wall-E. This second post is dedicated to watch and learn about all the techniques and tools employed by Ben Burtt designing the sounds of Wall-E. Let's check this four videos of a 30 mins demonstration on how Ben Burtt brought Wall-E to life and he answered a ton of questions from all the visiting … [Read more...]

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