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Art and technique of sound design

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Coming Soon in the Independent SFX World: Metal Machines, Electricity and Guns (Updated with more)

January 5, 2011 by Miguel Isaza

I'm still impressed of how fast the SFX independence scene has grown since the last year. This is just the first month of 2011 and there are already several great SFX libraries coming from different independent companies: Rabbit Ears Audio - Metal Machines Michael Raphael is ready for the release of another wonderful package of sound effects in Rabbit Ears Audio. This time he … [Read more...]

January’s Featured Sound Designer: Tim Walston

January 3, 2011 by Miguel Isaza

New year, new month, and of course... new guest: Tim Walston, a fantastic person and very talented sound designer/editor who will share lots of cool things with us during this month. Bio Tim Walston was born in Northridge, CA, a suburb of Los Angeles, and spent most of his early years unknowingly growing up very close to major Hollywood film studios. His twin passions growing … [Read more...]

Audio Implementation Greats #10: Made for the Metronome

January 3, 2011 by lostchocolatelab

[Written by Damian Kastbauer for Designing Sound] If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long for your discussion to end up at REZ and the work of  Tetsuya Mizuguchi. The quintessential poster boy for synesthesia in video games and a stunning example of overt spontaneous interactive music … [Read more...]

Frank Bry Special: Reader Questions

December 31, 2010 by Miguel Isaza

Here are the answers to the questions you sent for Frank Bry. Hope you enjoyed the special as we did. Many thanks to Frank for the amazing work! Designing Sound Reader: Would you care to share your full gear? Some recording dos and dont's too perhaps? :) And they sound so clean! How post-processed are these samples? FB: Thanks for the kind words. My gear consists of a Sound … [Read more...]

Frank Bry Special: Sound Design for Supreme Commander: This Is Just Way Too BIG!

December 29, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] In early 2005 I was scrambling to finish up Dungeon Siege II, in a mad dash to gold master, and I was approached by the producer for Supreme Commander (abbreviated SupCom). I was asked to come up with a hundred or so sound effects for aN E3 demo and to a create a full on audio track for a cinematic trailer. I was so busy working 16 … [Read more...]

New Sound Lab, Independent SFX Library of Tor Johnson

December 29, 2010 by Miguel Isaza

New Sound Lab is an independent sound library site created by Tor Johnson. The library features field recordings from Southern California. From nature to metropolis, Tor's goal is to have a wide variety of high quality, usable sound packages fit for any sound designer's collection. All releases are recorded in either 96khz or 192khz using a Sanken CSS-5 microphone and Sound … [Read more...]

Frank Bry Special: Sound Effects Transformation: From This to That

December 27, 2010 by Miguel Isaza

[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]

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