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Walter Murch: “The Perfect Sound Film has Zero Tracks”

March 16, 2011 by Miguel Isaza

Wise words of Walter Murch: I think it's generally misleading  to say, "Well, that sequence had eighty tracks, it must be great." Ideally, for me, the perfect sound film has zero tracks. You try to get the audience to a point, somehow, where they can imagine the sound. They hear the sound in their minds, and it really isn't on the track at all. That's the ideal sound, the one … [Read more...]

Ric’s Tips and Tricks: Mic Stands [Part 1]

March 15, 2011 by Miguel Isaza

[Ric Viers has prepared a series of quick videos, where he will be sharing some useful tips and tricks for anyone who records sound effects in the field. All the videos were produced directly from the Detroit Chop Shop and will be published exclusively on Designing Sound TV during this month] Today, He give us several tips on using mic stands. Watch the video on DSTV If you … [Read more...]

New Book: The Game Audio Tutorial, A Practical Guide to Sound and Music for Interactive Games

March 14, 2011 by Miguel Isaza

Richard Stevens and Dave Raybould have finished a new book the will be published by Focal Press. It's called The Game Audio Tutorial, described as "a practical guide to sound and music for interactive games". They've also launched a website where the readers will be allowed to enjoy some cool stuff, including a unique tutorial game level, twenty 10-minute tutorial videos, a … [Read more...]

Interview with Axel Rohrbach of BOOM Library

March 11, 2011 by Miguel Isaza

Sonic Big Bang has published an invointerview with Axel Rohrbach, creative director at BOOM Library. They talked about the goals of the company, previous projects, how was the process on the different releases, etc. - Ok, then... first could you introduce the Boom team, who does what and how did you get started? - The Boom Library was founded by Pierre Langer, Tilman Sillescu … [Read more...]

Game Audio Podcast #9 – GDC 2011 Game Audio Wrap

March 11, 2011 by Miguel Isaza

Damian Kastbauer and Anton Woldhek have published a new episode of Game Audio Podcast discussing stuff from the recent GDC 2011. In which Damian & Anton discuss highlights from the 2011 Game Developers Conference with a focus on super sessions, off the hook parties, and the impression of a procedural audio groundswell. Listen - GAP Episode #9 … [Read more...]

Ric’s Tips and Tricks: Boom Pole

March 11, 2011 by Miguel Isaza

Ric Viers has prepared a series of quick videos, where he will be sharing some useful tips and tricks for anyone who records sound effects in the field. All the videos were produced directly from the Detroit Chop Shop and will be published exclusively on Designing Sound TV during this month. Today, He give us several tips on dealing with boom poles. Watch the video on … [Read more...]

“Sound Design for Pros”, New Webinar Series by David Sonnenschein

March 10, 2011 by Miguel Isaza

If you missed David Sonnenschein's "Sound Design for Pros" the last year, now you have the opportunity to attend again, since David is announcing new webinar series, starting with two free introduction sessions. Each of the six webinar sessions has an hour lecture-demo presentation, plus an hour of interactive analysis of participants’ submitted sound design (completed or … [Read more...]

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