• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Rodney Gates Special: Designing Vehicle Audio for “Transformers: War For Cybertron”

April 26, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Home Digs “Transformers” is a mega-hit franchise for Hasbro with a huge fan base fueled by cartoons that beckoned to us in our formative years during the 80’s. The battle between the Autobots and the Decepticons has raged on for decades now, with seemingly no end in sight, and we still line up to see it, be it new toy line, game, … [Read more...]

Servo, New SFX Library of Chuck Russom FX (Q&A Included)

April 25, 2011 by Miguel Isaza

Chuck Russom FX has released Servo, a new library loaded with more than 600 small machine/motor sounds recorded from 20 different sources. A collection of small machine/motor sounds, the Servo Sound Library features sounds from a variety of sources. Motors from powered car seats, power tools, kitchen appliances, cameras, and many more props were recorded, often in multiple … [Read more...]

Rodney Gates Special: Creating Hand-to-Hand Combat Audio for “Robert Ludlum’s The Bourne Conspiracy”

April 22, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Jason Bourne – One Skilled Fighter Jason Bourne is one of my favorite characters brought to the silver screen in the early 2000’s. More realistic and practical than James Bond, he made for a great character to watch. I loved the tightly-choreographed fight scenes in the films, so when we set out to begin development of a game … [Read more...]

SFX Lab #1: Experiments on Pressure, Blow Holes

April 22, 2011 by Miguel Isaza

Welcome to SFX Lab, the "laboratory" of sound effects, a place dedicated to experiment and explore sound libraries with the goal of learning different kinds of sounds and some of its morphing features. We take libraries of a certain theme and put them through some experiments. Think about not only what you will learn, but also for what your ears are obtaining. Some time ago, … [Read more...]

New Webinars: Secrets for Great Film Sound with David Sonnenschein and Ric Viers

April 22, 2011 by Miguel Isaza

David Sonnenschein and Ric Viers are back again with "Secrets for Great Film Sound" webinar series. Learn the essential tools and techniques from the best in the business! How do you talk to the producer to get the gig in the first place? What kind of prep can you do with the script to keep under budget and get the best recordings? What gear and techniques do … [Read more...]

HOME THEATER GEEKS PODCAST interviews Sound Designer Erik Aadahl

April 21, 2011 by Jake Riehle

Something tells me Erik "Transform-ed" his lunch break into a podcast session for this interview with Home Theater Geeks. Good Stuff. [youtube]http://www.youtube.com/watch?v=tCd1wW8M-0Q[/youtube] … [Read more...]

Sound Design Challenge #9: A Walk On The Beach

April 21, 2011 by Shaun Farley

This month's Sound Design Challenge is now live, and it's a game audio based challenge designed for even beginners to handle. It's a great learning opportunity if you're looking to get your feet wet. There's even an extended deadline this time around; a full two weeks. We have plans to migrate the Sound Design Challenge over here to Designing Sound in the future, but until … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework