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Blastwave FX Sound Design Competition – Results & Webinar

November 26, 2011 by Miguel Isaza

Ric Viers will be announcing the winner of the Blastwave FX Halloween Sound Design Competition on Wednesday, November 30, 2011 during a free one hour webinar. The webinar will include a special lecture by Ric Viers on "How To Win A Sound Design Competition". An open question and answer session will follow the lecture. Register Here … [Read more...]

Harry Cohen Special: Collaborating with Oliver Stone and Quentin Tarantino

November 25, 2011 by Peter Albrechtsen

It’s still Harry Cohen’s month here at Designing Sound and now is the time to dig into two of Harry’s most celebrated collaborations: his prolific work with Quentin Tarantino and Oliver Stone. Harry has been an integral part of the Tarantino Sound Team since the first Kill Bill in 2003 and was the sound designer on Oliver Stone’s three latest films, World Trade Center, W. and … [Read more...]

HISS and a ROAR Releases BEACHES

November 24, 2011 by Miguel Isaza

HISS and a ROAR has released BEACHES, an ambience library recorded by sound designer Tim Prebble. If you’ve ever had to sync waves to picture then you will appreciate the need for a collection of cleanly recorded waves of various scales; from gentle idyllic waterlaps to more turbulent surf. Each location in this new library was recorded to six tracks, capturing a narrow … [Read more...]

The Sound of “The Muppets”

November 23, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/32188511[/vimeo] On vacation in Los Angeles, Walter, the world’s biggest Muppet fan, and his friends Gary (Segel) and Mary (Amy Adams) from Smalltown, USA, discover the nefarious plan of oilman Tex Richman (Chris Cooper) to raze the Muppet Theater and drill for the oil recently discovered beneath the Muppets’ former stomping grounds. To stage The … [Read more...]

Harry Cohen Special: Sound Design Moments Re-visited

November 22, 2011 by Miguel Isaza

[Written by Harry Cohen] I wanted to write a different kind of article, one that indulges my more geeky-tech side. While the main source for material remains great recordings, there are lots of times when we find solutions to problems in processing; these days that mainly means plug-ins, but that was not always so. Sometimes, looking back, I see creative sound design moments … [Read more...]

SoundWizardry – Sound for Heroes of Newerth

November 22, 2011 by lostchocolatelab

It's great when you come across someone who is open enough to post a step-by-step brain dump of their sound design process, and especially welcomed when the audio comes married to video pulled directly from a game you can all run off and play. After digging through his spell book of secrets, it's clear that Glenn Goa (@SoundWizard) has got the sound design bug and a deep urge … [Read more...]

SFX Lab #3: On Transformation

November 21, 2011 by Miguel Isaza

[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound libraries. The main goal is to hear what happens when sounds of a specific kind are combined, processed, and transformed in several ways.] Over the years, transformation of sound has become a giant field that barely touches the infinite. Sounds can be manipulated in a lot of … [Read more...]

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