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"Watchmen" Sound Panel

May 3, 2010 by Miguel Isaza

SoundWorks Collection has just released a new great video of the team behing the sound of Watchmen. Motion Picture Sound Editors proudly presents a panel discussion and Q&A of the Warner Bros. Pictures/Paramount Pictures/Legendary Pictures feature Watchmen. Directed by Zack Snyder (300, Dawn of the Dead), this epic realization of the famed Watchmen graphic novel takes … [Read more...]

May's Featured Sound Designer: Jim Stout

May 3, 2010 by Miguel Isaza

A new month means a new featured sound designer on Designing Sound, and here it is: Jim Stout, who has prepared lots of great stuff including videos, tutorials and more! Bio Located in Austin, TX- the “Live Music Capital of the World,” Jim Stout is no stranger to the world of sound design, he’s been programming synth sounds since he was only thirteen years old. And, with a … [Read more...]

Sound Documentary of "Splinter Cell: Conviction"

May 3, 2010 by Miguel Isaza

Some days ago I published a video of an interview with the audio lead on "Splinter Cell: Conviction". Now check this interesting documentary included with the game. Via: Master of Sound … [Read more...]

Chuck Russom Special: Reader Questions

April 30, 2010 by Miguel Isaza

So, Chuck Russom Special has come to the end. Many thanks to Chuck for sharing his fantastic stuff with the community and thanks to the readers who participated in the month. Here're the answers to his questions: Wow, the month of April just flew by!  I want to thank Designing Sound for hosting me this month.  I also want to thank the readers for putting up with my ramblings! … [Read more...]

New Post Pros in the Waves Team

April 30, 2010 by Miguel Isaza

Waves has added new profiles of post-production professionals to his "Artists Team". Hope to see new ideas coming from this relationships! “I've been using Waves plugins extensively for over 10 years. I used to haul around a rack full of gear we used to refer to as ‘The Bigulator.’ Waves was a critical piece of the puzzle to finally allow me to work entirely in-the-box. Aside … [Read more...]

Chuck Russom Special: Gun Sound Design

April 29, 2010 by Miguel Isaza

I work on a lot of games that are filled with guns. Over the years, through experimentation, screwing up, listening to movies/games with great guns sounds, and tips from other sounds designers, I’ve been able to create a process that works well for me. The biggest influence on my gun sound design has not come in the studio, but on the gun range. I’ve shot a lot of guns. … [Read more...]

Chuck Russom Special: Quantum of Solace [Exclusive Interview]

April 28, 2010 by Miguel Isaza

Sadly, the Chuck Russom Special is coming to the end. Here's the last interview we made, this time talking about "Quantum of Solace" (the video game), where Chuck was the Audio Lead. Designing Sound: So ,how do you get hired on Treyarch and how do you get involved with Quantum of Solace? Chuck Russom: I am a huge, life-long fan of the Bond franchise. I even have a poster from … [Read more...]

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