When I saw the first images of Red Dead Redemption I knew that it will be a beautiful and amazing game. Then, the gameplay confirmed me that not only the visuals were great. The sound work there was fantastic. Clean mix, great sounds, and a perfect sonic experience for any player. So, if like me, you wanted to know more about the sound direction of the game, here is an … [Read more...]
"Inception" – Exclusive Interview with Richard King
Photo by Alex Eylar There's been great coverage on the sound of Inception. Mix Magazine, Soundworks Collection, and Wired Magazine posted articles and videos about sound editorial and mixing while Coffey Sound interviewed production sound mixer Ed Novick about his experiences on set. Nevertheless, I attempted to blaze some new trails below in a brief interview with sound … [Read more...]
David Sonnenschein Presents "Sound Design for Pros", New Webinar Series [Exclusive Q&A]
David Sonnenschein is officially announcing "Sound Design for Pros", a new site where he will be announcing his sound design webinar, which start with a new free webinar where David will make an introduction to his new 6-week webinar program. This free Intro Webinar will give you an overview of topics essential for the creative, professional sound designer that will be covered … [Read more...]
The Sound of "Starcraft II: Wings of Liberty"
Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of "Starcraft II: Wings of Liberty". They talked about several things of the music and sound design of the game... GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game? RB: Well, we built upon the soundscape that was established in … [Read more...]
Monthly Sound Design Challenge, Expanding Creativity Together
Shaun Farley has started a new interesting project called "Monthly Sound Design Challenge". Each month he gives a video footage (without sound) and anyone has the opportunity to design the complete soundtrack of the video, following some rules and also having the opportunity to get some prizes. Shaun explains the details: I’ve spent the last few years looking for something like … [Read more...]
10 Tips to Make You a Better Sound Designer
George Spanos has published another of his great articles on GameSound Design. This time he gives 10 (actually 11) different advices that can make you a better sound designer, no matter your field of work. I agree with almost all the tips, but as George said, this is the most important of the list: Make mistakes. Ok, so I lied. This list actually contains 11 things to make you … [Read more...]
SWC: The Sound of "Scott Pilgrim vs. the World"
http://vimeo.com/14110279 SoundWorks Collection has releases a new video profile, featuring the team behind the sound work of "Scott Pilgrim vs. the World". When you meet the girl of your dreams, would you defeat her ex-boyfriends to win her love? The London based sound team behind “Scott Pilgrim vs. the World” share their stories about bringing to life the comic book pages of … [Read more...]



