As we come out of coverage of E3 and eagerly anticipate the release of next-gen consoles later this year; there has been a good deal of discussion about the social networking, graphical and visual capabilities of these new boxes. The two things that have excited me the most about the Playstation 4 specifically aren't it's custom processing unit, background downloading, or … [Read more...]
Video Games and Loudness Standards: Interview with Sony’s Garry Taylor
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
Chuck Russom Special: God of War I & II [Exclusive Interview]
Continuing with the special of Chuck Russom, here's a very cool talk I had with him, about the sound design of "God of War I" and "God of War II". Check: Designing Sound: How early you came into the development of "God of War I" and "God of War II"? Chuck Russom: It's funny talking about GOW1 and GOW2 now, since GOW3 was just released! We'll have to see how good my memory … [Read more...]
The Sound of "God Of War III" and "Game Audio Basics" on March Issue of Mix Magazine
The March issue of the Mix Magazine (Digital Edition) is now available with some goodies, including an article about the sound of God of War III with comments of senior manager Gene Semel, sound design manager Philip Kovats lead sound designer Paul M. Fox and sound designer Steve Johnson. It’s been five years since the first God of War videogame came out on the Sony … [Read more...]