A week chasing planes Preparation, planning and the practical reality of location recording By Stephan Schütze Photography by Stephan Schütze and Anna Irwin- Schütze The following article is an excerpt from my book on various aspects of audio production. The excerpt specifically deals with the planning and the reality of an extended location recording trip. The trip in … [Read more...]
Chuck Russom FX is Back!
Chuck Russom sent out an email this morning that I think quite a few people will be glad to see: Six months ago I shut down Chuck Russom FX and exited the sound library business. I truly belived I was done and the business would not return. Over time, I have heard from many of you. I have recieved countless messages of support and as time moved on and I've been contacted … [Read more...]
SFX News 04.07.12
BOOM Library released his previously announced Cars - Everyday Cars library This 4 DVD collection offers more than 20 GB of data. We completely wired 10 everyday cars, rented a super-quiet test track for our recordings and are now proud to deliver really great and pristine long takes of drive-bys, car engine sounds, exhaust sounds and stereo interior recordings. We also give … [Read more...]
Making Of “Cars”, Boom Library’s Latest Release
 (Written by Tristan Horton and Axel Rohrbach of Boom Library) At Boom Library we like to take a category of sound and then completely go to town on it. A Cars library has been in on our hit-list for some time, but there have been so many car sounds recorded in the past - how could we push this even further, (beyond the obvious advantages of high-definition 24bit/96kHZ … [Read more...]
TONSTURM 07 | The Sound Of Water
[vimeo]http://vimeo.com/43476245[/vimeo] New library released by TONSTURM, The Sound of Water. With this soundpack you get a vast variety of deep, splashing, bubbling and bursting water sound effects recorded during extensive field recording sessions above and under the surface of water. The underwater sound effects of this library were captured with the mind blowing, high … [Read more...]
SFX Lab #4: Resonance
[SFX Lab, the laboratory of sound effects, a place dedicated to experiment and explore sound libraries. The main goal is to hear what happens when sounds of a specific kind are combined, processed, and transformed in several ways.] New chapter of the sfx lab, this time dedicated to explore high doses of resonance, with a quite special kind of sounds: bells and chimes. These … [Read more...]
Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn
Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on the new social label WarChest. The music for the game was produced by Marc Canham of Nimrod Productions. DS: Can you tell us a little about how you got into game audio, and your audio career so far? AQ: I … [Read more...]


