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Rodney Gates Special: Early Challenges – Authoring Sound for “Darkwatch” on Two Very Different Platforms

April 20, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] All SKUs are created equal…right? It is a common question every time a new game is released on the console platforms: “I have both systems. Which version should I buy?” In a perfect world, any game created for the consoles would run just perfectly on them, without any performance edge leaning towards one machine or the other. … [Read more...]

Scream Collection, New SFX Library of Bottle Rocket FX

February 14, 2011 by Miguel Isaza

Bottle Rocket FX has introduced Scream Collection, a new sound effects package, featuring 441 vocal effects. Introducing the Scream Collection (A Tribute To Wilhelm). This library pays homage to the infamous Wilhelm Scream first heard in the film Distant Drums as well as dozens, if not hundreds, of other films. This compilation includes 441 vocal effects ranging from startled … [Read more...]

Psychoacoustics of Non-linear Horror Sound and Music

May 27, 2010 by Miguel Isaza

The Indepentent has published an interesting article talking about the psychoacoustics of non-linear horror sounds and music creations. Let's read: It is probably the most scary scene in cinematic history. The shower curtain is drawn back and actress Janet Leigh lets out a spine-chilling scream that warps into a frenzied cacophony of staccato music as she confronts an unseen, … [Read more...]

Chuck Russom Special: God of War I & II [Exclusive Interview]

April 13, 2010 by Miguel Isaza

Continuing with the special of Chuck Russom, here's a very cool talk I had with him, about the sound design of "God of War I" and "God of War II". Check: Designing Sound: How early you came into the development of "God of War I" and "God of War II"? Chuck Russom: It's funny talking about GOW1 and GOW2 now, since GOW3 was just released! We'll have to see how good my memory … [Read more...]

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