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A Case Study in Quad-Binaural Mixing for Linear VR/360

September 27, 2017 by Shaun Farley

A screenshot of Pro Tools showing the required channel mutes and mix rotation plug-ins to generate the "90 degree" side mix

In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my schedule finally lightened up enough to for me to follow through on … [Read more...]

The Dialog Re-Assign Workflow

November 25, 2013 by Samuel Ejnes

My first exposure to noise reduction processing was with Waves X-Noise, working clip-by-clip, finding a snippet of noise in the clear, setting the noise profile, then processing the clip before moving to the next one. This offline processing method, while effective, would end up taking a lot of time, especially on long-form projects. Similarly, if you had a processed clip that … [Read more...]

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