Guest Contribution by Ian Palmer There are a lot of technical articles on Designing Sound so I thought I’d try to balance that with this month’s theme of Reverb. We all know that reverb is used to create realism. Adding the correct or appropriate reverb to ADR will instantly make the dialogue fit better into a scene and remove the artifice of the replacement. However, we can … [Read more...]
Psychoacoustics: Faking the Space
When building the space that sounds occupy, it may sometimes seem like overkill to load up those DSP hungry (though wonderful) reverb plug-ins. They can be a pretty big load when it comes to even the mildest amount of spatialization, and it can also be time consuming to configure one to emulate an outdoor space. I thought it would be worth sharing a trick of mine for both … [Read more...]
Welcome to Reverb Month
Sound occupies space. Actually, sound is a wave (or set of waves) that travels through a medium. So, it's not so much that it occupies a space, but is trapped within it. Sound interacts with that space, fills it, bounces around inside it and, if it causes enough vibrations, can bleed out into adjacent spaces. The interaction between sound and the space it occupies can tell us a … [Read more...]