Frank Bry has released Flying Insects 2 SoundBox HD, the second package of bug recordings, including 297.4MB of material recorded at 96kHz/24-Bit. The bugs are back! Introducing Flying Insects 2 SoundBox HD. This all new collection has a ton of crazy sounds from live insects recorded at 24-Bit 96K over the last few months. This is the 2nd in a series of what I call “bugs gone … [Read more...]
Avid Presents the New Generation of Pro Tools
Avid has just released Pro Tools 9, the new version of the industry standard DAW, now packed with more features (including very cool news for post-sound guys, both LE and HD users) and also a new philosophy (yes, finally... they're "changing"). So.. What's new? Pro Tools now works with Core Audio and ASIO drivers (no more interface limitations) Supports OMF/AAF/XMF Adds … [Read more...]
From N64 to Wii, Re-imagining "GoldenEye 007" – Exclusive Interview with Graeme Norgate and Steve Duckworth
First of all, I'd like to thank Cormac Donnelly, who kindly offered to contribute to Designing Sound by doing this great interview for the GoldenEye 007 games. Let's read! On November 2 Activision released their re-imagining of GoldenEye 007 on the Nintendo Wii. To mark the event we thought we’d not only have a chat with Steve Duckworth, Head of Audio at Eurocom working on the … [Read more...]
Aaron Marks Special: Disciplines of Sound Design, Required Sounds, Sound Design Thought Process and Development Cycle
This is an excerpt from Game Audio Development. It's used by permission of Delmar/Cengage Learning. Chapter 3 - Disciplines of Sound Design There is a variety of disciplines requiring proficiency for a successful game sound design career. Since games utilize an assortment of sound styles, a good sound designer will need the knowledge to work expertly within each area to create … [Read more...]
Aaron Marks Special: Recording Sounds for "Operation Flashpoint: Dragon Rising"
The crew of On Your Mark Music Productions spent a week at the Marine Corps Air Ground Combat Center (MCAGCC) in 29 Palms, California not only enjoying the desert temperatures of 100 plus degrees but a rare up close and personal experience with highly motivated, war-hardened Marines and their incredible machines. Contracted by Codemasters for their video game release, … [Read more...]
David Collins on The Sound of "Star Wars: The Force Unleashed II"
[youtube]http://www.youtube.com/watch?v=s3zJgA3vd3w[/youtube] Bluntmation has published a great video featuring Audio Lead David Collins talking about several aspects of the sound of a cinematic scene of the "Star Wars: The Force Unleashed II" game. Also, David directs a pretty cool voice over session, where he makes Nate Burr (Bluntmation blogger) to sound like Darth Vader. … [Read more...]
"Creatures", New Collection by BOOM Library Available for Pre-Order Now
The guys at BOOM Library have announced a new sound effects collection, called Creatures, featuring three different libraries: Creatures - Construction Kit - More than 9 GB of source material including more than 6000 single sounds in over 1000 files, oriented to create your own unique creatures. Creatures - Designed - 250 “ready to use” sounds of different creature designs, … [Read more...]