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Art and technique of sound design

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Exclusive Interview with the Audio Team of "Singularity"

August 3, 2010 by Miguel Isaza

For the guys of  Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]

More "Singularity" Sound: Dynamic Range Treatment

July 12, 2010 by Miguel Isaza

The guys at Raven Software published another great post on the Dev Diary of Singularity. This time the turn is for audio lead Mark Kilborn, who talks about the mix approach and the dynamic range on the game. Check: When you play Singularity for the first time, you may notice that parts of the game are much quieter than others. You’re hearing this because we’re working with what … [Read more...]

Darren Blondin and The Sound Design Secrets of "Singularity"

July 9, 2010 by Miguel Isaza

Darren Blondin, which you may know by his amazing work on DBlondin.com some years ago is currently working on the sound design of Singularity, an upcoming FPS game from Raven Software. He has published a very intereting article on Singularity's Developer Diary Blog talking about the sound design of the game, including videos and examples. Check: Many of the creepy sounds … [Read more...]

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