To end this month of "Burnout", I thought it might be fun to reinterpret the theme title and take a look at the sound design for a classic series of racing games that bear the same name. So allow me if you will, to take you... back in time! The year was 2001. It was the year the gaming world debuted the gruff yet dulcet tones of Max Payne. It was the … [Read more...]
Racing Game Sound Study
A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of racing game audio. The remarkably in-depth studies (which feature video examples) rip apart audio techniques for the racing genre, investigating subjects such as tire squeals, surface types, camera perspectives, and of … [Read more...]
Interview with Nick Wiswell, Audio director of Turn 10 Part 2
David Nichols, of the Track Time Audio blog, has posted a second part of his interview with Nick Wiswell, the Audio Director at Turn 10 and audio overseer of the Forza Motorsport games. In this part, Nick discusses how his team used FMOD to implement the audio, how they sourced rarer vehicles, the complexity of Racing audio, and working with Lance Hayes on the UI sounds and … [Read more...]
Tim Walston Special: It Might Be Loud: Sound Design for “The Fast and the Furious” (2001)
[Written by Tim Walston for Designing Sound] Disclaimer: I am writing these articles as an independent sound designer. Any views or opinions expressed here are simply my own, and do not necessarily represent the views or opinions of any company, corporate entity or anyone else. Any images or sounds presented are subject to copyright by their respective owners, and are … [Read more...]
"My Hart is Racing", New SFX Library from Hart FX
[vimeo]http://vimeo.com/15339560[/vimeo] Colin Hart has announced the release of "My Hart is Racing", a new sound effects collection of drag racing cars. This is my second library release. It might be small in size, but it’s epic in sound! 46 files in 96k/24b goodness. The are cars, bikes, Jr dragsters, all sorts of stuff in the library. I’ve got recordings from the beginning … [Read more...]
The Sound of "F1 2010"
John Broomhall has published another of his great articles on this month's issue of Develop Magazine, this time talking with sound designer Mark Knight and audio director Stephen Root on the sound of F1 2010, a game developed by Codemasters. Relatively few privileged sound designers ever get up close and personal with a Formula 1 racing car. Even fewer get to satisfy their own … [Read more...]
Rob Nokes Special: Guide to Recording Cars
Back in the day when I first started recording cars, we were using small DAT machines, the Sony TCD7 and back in those days DAT machines were very expensive, so we had maybe 2 DAT machines. We had to record sounds for this movie called The Chase, and it was all a car chase movie. So Greg and I set out to figure out how we could make big hollywood sounding cars and between the 2 … [Read more...]