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A Case Study in Quad-Binaural Mixing for Linear VR/360

September 27, 2017 by Shaun Farley

A screenshot of Pro Tools showing the required channel mutes and mix rotation plug-ins to generate the "90 degree" side mix

In the fall of 2016, I was asked to sound design and mix a VR/360 short called UTURN. While there’s a lot of discussion surrounding immersive/3D sound for games, I don’t see a lot of conversation on the linear side. I’ve been meaning to get something written up regarding the approach we took, and my schedule finally lightened up enough to for me to follow through on … [Read more...]

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