Baptiste Chatel's workstation in Rennes (France) This article is a guest post by Baptiste Chatel (Dijon, France) who “works virtually everywhere in Europe as musician and sound engineer” and “likes low sounds, high sounds, and every other type of sounds in the middle as long as they are loud”. … [Read more...]
Self-teaching your way into the audio world
Picture by littlevisuals.co As exciting as it is, the world of audio is extremely vague and can easily be frightening for any newcomers -the word itself covering such a variety of fields with so few common things between them. It seemed important, for this month dedicated to Tutorials, to try to give, with the help of specialists in their respective fields, as much guidance as … [Read more...]
Sound Design Tutorial List
These days, resources to improve your audio craft are widely available on the internet. In an effort to help finding those resources even easier, Designing Sound has compiled a list of many of the free Sound Design Tutorials that are available. There is a wealth of information contained in this article, and whether you are an audio veteran or just starting out, you … [Read more...]
Monthly Theme: Audio Programming
This month at Designing Sound, we are focusing our lens on the concept of Audio Programming. The above image is from David Padilla's (AKA dabit) Banjo (here is the github link), which is a MIDI looper for live performance. He is a professional programmer (and an audio hobbyist) who's work producing music within a programming language is quite impressive and academically … [Read more...]
Pure Data Destruction
Guest Post by Leonard J. Paul Introduction To fit in with May's theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd. Just to … [Read more...]
Patch a Day Challenge
Anton Woldhek, whose name you may recognize from the Game Audio Podcast, is a little excited for this month's theme. So excited, in fact, that he wants people to join him in a "patch a day" challenge. I think it's a great idea, though I'm doing a bit too much traveling at the moment to probably get started on it until next week (though I suppose my Pure Data Wavetable … [Read more...]
A Modular Creature Design System
I’ve been working on a game project on and off over the past year and a part of the design is of relevance to this month’s theme — animals. The gameplay revolves around creatures of various kinds — some good, some evil, some tiny, some large. I had to conjure a vocalisation system that achieved the following technical and design criteria: Actions by the user would directly … [Read more...]