Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]
Making a Music System – Part 4
Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]
Making a Music System – Part 3
Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]
Making a Music System – Part 2
Playing samples straight through will get us there, but it sounds so much nicer if we have options to shape the sounds. A good first step is volume envelopes. In this lesson, we’ll make an attack-sustain-release (ASR) envelope and modify our sampler to use it to modulate the volume. … [Read more...]
News: Heavy Adds Support For Dynamic Plugins In Wwise 2016
Heavy by Enzien Audio is a framework for easily generating audio plugins for use in interactive sound and music applications such as games, instruments or installations. It makes use of Pure Data as a front end and generates a wide range of Plugin formats from Pure Data patches, including Unity3D, VST, Wwise, C and Javascript. The project recently announced … [Read more...]
What’s The Deal With Procedural Game Audio?
Guest contribution by Martin Roth We've all heard of the promises of procedural game audio. A veritable Valhalla where sounds are created out of thin air, driven by the game engine, eliminating the need for huge sample libraries and tedious recording. Sounds great! So why aren't we hearing more of it in games today? We've all experienced Rockstar's work in GTA 5; those … [Read more...]
AudioGaming : Competition
AudioGaming is about to celebrate five years of developing procedural audio plugin magic and would like to offer two DS readers a post-production bundle each — for free — through a simple competition. Here's what you need to do: Help them find a quote for the procedural audio plugin bundle A quote that could go on a box like the one below The quote needs to be ten … [Read more...]