Recently, I had the pleasure of sitting down with 10+ year Sound Designer and all around audio veteran Andrew Dearing to chat about a topic in which I will admit I know very little about: the world of freelance. With the recent boom in technology over the last decade, it's no wonder that creatives are starting to find viable and even stable careers out of remote … [Read more...]
Budget Implications in Game Audio Production
Former DesigningSound.org featured sound designer of the month Rob Bridgett has posted up a healthy summary of considerations faced by game audio professionals during a typical development. Issues of planning, budget, and resource management are discussed at length towards providing solutions to some of the common pitfalls inherent in managing large teams of creative … [Read more...]