This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month's theme of "Eureka!", Chris put on his lab coat and did some in depth experimentation … [Read more...]
Oculus Adds Near Field HRTF & Volumetric Sound Sources
Oculus just introduced two new features to the Rift SDK. Near Field HRTF, for sound sources closer than 1m & Volumetric Sound Sources which allow to model sounds sources of any size. For more details on these new features & listening examples visit the oculus blog. [image credit: oculus blog] … [Read more...]
Oculus Releases 3D Audio Visualizer
Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are visible with … [Read more...]
3D Audio: Weighing The Options
Guest Contribution by: Anastasia Devana With the recent rise of virtual reality (VR), there is a growing interest in fully spatialized 3D audio. Several plugins are available for implementing 3D audio, and choosing between them can be difficult, especially if you’re tackling this technology for the first time. While it may seem that all 3D audio plugins do the … [Read more...]