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Art and technique of sound design

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Interview: Johnnie Burn on Creating the Sound for The Favourite

December 19, 2018 by Korey Pereira

Johnnie Burn working with an Avid S6

Korey Pereira: Johnnie, thanks for taking the time to talk to me and the designingsound.org readers about the sound of Director Yorgos Lanthimos’ latest film, The Favourite. This is the third of Yorgos’ films you have worked on; how did that relationship begin? Johnnie Burn: Hi Korey! Thanks so much for your time. I’ve got so much from Designing Sound and feel really … [Read more...]

Nuendo 7 to include Wwise integration

February 25, 2015 by admin

Steinberg will preview Nuendo 7 at the Game Developers Conference in San Francisco next week, and have announced a new feature, Game Audio Connect, that will provide instant and seamless connection to Audiokinetic's Wwise middleware platform. It will allow mixdowns to be exported to Wwise from Nuendo via a simple drag-and-drop operation, and it will also be possible to open … [Read more...]

Advantages of Nuendo for Sound Post-Production

August 11, 2011 by Miguel Isaza

Mix Online has published an article with sound editor Kelly Pieklo, who shares his thoughts about using Nuendo as his main workstation for sound post-production: Minneapolis-based post-production company Splice Here® (www.splice.tv) and Sound Editor Kelly Pieklo are enjoying some recent successes, thanks in large part to Steinberg’s Nuendo platform. Director Eric Howell’s … [Read more...]

The Sound Design of "Coraline"

July 29, 2010 by Miguel Isaza

Steinberg has published an interview with Steve Tushar and Ron Eng, sound designers on "Coraline". They talk about their work in the film and also the use of Nuendo for their sound work. Hello Steve, hello Ron! You’ve recently worked together on the film Coraline, which was directed by Henry Selick. What was special about the collaboration with him? Ron: The best thing about … [Read more...]

Chuck Russom Special: Gun Sound Design

April 29, 2010 by Miguel Isaza

I work on a lot of games that are filled with guns. Over the years, through experimentation, screwing up, listening to movies/games with great guns sounds, and tips from other sounds designers, I’ve been able to create a process that works well for me. The biggest influence on my gun sound design has not come in the studio, but on the gun range. I’ve shot a lot of guns. … [Read more...]

Chuck Russom Special: Using Sound Libraries

April 23, 2010 by Miguel Isaza

One of the readers asked if I could give some tips on how to process library sounds and what to do when you can’t record your own source. It is a common misconception that sound teams that work on films, AAA game titles, or teams that do a lot of sound recording do not use commercial sound libraries. The fact is, no matter how large the budget, or how much time you have to … [Read more...]

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