The year 2017 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support. There have been so many great films, shows, games, and events this year that we thought we would share some of our favorites for you to go back and check out in … [Read more...]
Interview with Don Veca, Audio Director for Dead Space Extraction
Original Sound Version had an interesting interview with Don Veca, Audio Director for the new Dead Space Extraction (Wii). Last year the had another amazing interview with Veca, and today he talks again. Some highlights: [...] This time around, it’s an on-rails shooter. Tell us about yours and the team’s approach given the change in genre. One of the main differences for audio … [Read more...]
Music and Sound Design for The Conduit (Wii) by Diego Stocco
Music 4 Games has done an interview with Diego Stocco to talk about his profession and the Sound Design/Music Composition of The Conduit, a new first-person shooter exclusively yo the Nintendo Wii. Diegoo is an composer and sound designer. He produces music for Spectrasonics, and is one of the principal sound designers of Atmosphere and the amazing core library of Stylus RMX … [Read more...]