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Rob Bridgett Special: Hollywood Sound

November 13, 2009 by Miguel Isaza

Let's read one of the best articles of Rob Bridgett, called: Hoollywood Sound. Rob Bridgett: These three features for Gamasutra were written at a point on the production of the Scarface game where my thinking about how the worlds of game audio and movie sound could intersect began. At that time the industry had already seen movie sound personnel working very well on music in … [Read more...]

The Sound of "Saving Private Ryan"

November 5, 2009 by Miguel Isaza

U.S.O has published an interesting post about the sound and music of Saving Private Ryan, a film with the sound design of our Julys's featured: Gary Rydstrom. Gary Rydstrom (an excerpt from Surround Sound, Second Edition): Since we hear all around us, while seeing only to the front, sounds have long been used to alert us to danger. In Steven Spielberg's Saving Private Ryan, … [Read more...]

More than 50 Articles/Tutorials about Sound Design, Recording and more, Plus Wooshes Sound Design

October 28, 2009 by Miguel Isaza

The woosh, a sound effect used very often out there. Did you know everything about them? In this tutorial, Tim Prebble, from Music of Sound explains how to record and process wooshes. The (semi/un) technical term is ‘Woosh’, or maybe ‘Whoosh’ if you are American – i’m not so I don’t know, but hey i’ve seen a few files labelled as such, so call them whatever you like but they … [Read more...]

Interview with Don Veca, Audio Director for Dead Space Extraction

September 24, 2009 by Miguel Isaza

Original Sound Version had an interesting interview with Don Veca, Audio Director for the new Dead Space Extraction (Wii). Last year the had another amazing interview with Veca, and today he talks again. Some highlights: [...] This time around, it’s an on-rails shooter. Tell us about yours and the team’s approach given the change in genre. One of the main differences for audio … [Read more...]

Interview with the Creators of Brainpipe

September 16, 2009 by Miguel Isaza

Peter Kirn from CDM had an interesting interview with the creators of Brainpipe, a single-player arcade action game with a psychedelic twist from the masters of trippy computer gaming, Digital Eel. I love that you talk about sound being integral with the design process. Even for a musician, though, thinking in more than one medium can be a challenge. How do you approach this … [Read more...]

Danny Elfman, Ominsphere and Terminator

June 19, 2009 by Miguel Isaza

Danny Elfman, a Grammy Award-winning musician and compositor responsible of the well known "The Simpsons" main theme and music of films such as Spider Man 3, Hulk, Bettlejuice, and many others. This time, Danny discusses scoring of the Terminator Salvation, with Spectrasonics Omnisphere. Elfman often used two Omnispheres for up to sixteen possible sounds at once. He says “I … [Read more...]

"Observe and Report" – Exclusive Interview with Composer Joseph Stephens

April 20, 2009 by Jake Riehle

Giving audiences a peek at the day-to-day of Mall Cop Ronnie Barnhardt, "Observe and Report" opened in theaters April 10th. Sound supervisor and re-recording mixer Terry Rodman brought along re-recording mixer Steve Pederson for an old-fashioned mixing stake out on dub 12 at the WB lot. The newly redesigned stage is put through a "normal morning" of prep, HERE. Production sound … [Read more...]

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