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SoundWorks Collection – Leslie Ann Jones

October 9, 2014 by admin

[vimeo]http://www.vimeo.com/107447137[/vimeo] In the latest offering from SoundWorks Collection, the spotlight is on Leslie Ann Jones, Director of Music and Scoring at Skywalker Sound. This 10-minute profile explores Jones’ musical roots and her 30-year career as a recording and mixing engineer. Check out other SoundWorks Collection videos at: soundworkscollection.com … [Read more...]

Practical Exercises for Critical Listening

August 27, 2014 by Doron Reizes

Sound designers by nature have an inherent curiosity towards sound. We explore the way sounds work every time we approach a project. With each new opportunity to design a sound, we ask ourselves questions such as: What object/event produced the sound(s)? Where is the sound source located in relation to the listener, and just as importantly, how does (or how will) the sound … [Read more...]

Just Listen

August 22, 2014 by Samuel Ejnes

Back around the time I was first starting out, I remember opening up a demo of Cubase VST (on my trusty PowerMac 6400) and taking a look through the various menus. Everything seemed pretty standard, but something in particular caught my eye, a menu item labeled “Ears Only”. Curious, I clicked on it, only to have my monitor go completely blank. After a few seconds of panic … [Read more...]

Mixing for Factual Formats – Interview with Bob Bronow

April 2, 2014 by admin

If you've ever wondered what it takes to put together a compelling soundtrack for factual television, Bob Bronow's interview over at A Sound Effect makes worthy reading. The Emmy Award winning sound designer and re-recording mixer reflects on his workflow creating the sound for reality series The Deadliest Catch, and discusses the particular challenges of working within the … [Read more...]

Dialogue on the move – panning in Gravity, Cars and Strange Days

January 30, 2014 by Cormac Donnelly

When I saw/heard Gravity last year it set me of on an exploration of dialogue panning to such an extent that I experimented with some fairly extreme panning in the film I was working on at the time. My experiment proved to be, well, inconclusive at best.  So I went back to Gravity to see just how the panning worked within the context of the film, then decided to look beyond it … [Read more...]

The Dialog Re-Assign Workflow

November 25, 2013 by Samuel Ejnes

My first exposure to noise reduction processing was with Waves X-Noise, working clip-by-clip, finding a snippet of noise in the clear, setting the noise profile, then processing the clip before moving to the next one. This offline processing method, while effective, would end up taking a lot of time, especially on long-form projects. Similarly, if you had a processed clip that … [Read more...]

Tunes and Tones: A Writer/Director’s Perspective on Sound

September 26, 2013 by Samuel Ejnes

Guest Contribution by Pierce O'Toole Writer/Director Pierce O'Toole shares his thoughts on music and sound design, and how they play into his creative process.   As a writer and director, my biggest concern on any project is the story. Every project has a story that you are trying to tell. When I approach sound, the lens I view it through - or the speaker I hear it through, I … [Read more...]

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