White Noise recently published a blog post sharing a series of videos taking a look behind the scenes of their Sound Design work for Arrival. https://www.youtube.com/watch?v=HUKub_NECQs&list=PLZhKR3JT1N21m4Rp51tWm6LYo9O3x6YNz&index=1 … [Read more...]
Paul Shikata Interview: The Sound Editing For Fargo
Our friends at Creative Fieldrecording have published an in depth interview with Paul Shikata about his work & experiences as Sound Editor for Season Two of the widely acclaimed TV show Fargo! … [Read more...]
The Sound & Music Of Playstation VR Worlds
The Playstation VR Audio team recently released a short behind the scenes video highlighting their approach to immersive 3D Audio for Playstation VR Worlds. https://www.youtube.com/watch?v=y5FLTyRMpOM … [Read more...]
Watson Wu – Killing Floor 2 Weapon Recording Behind The Scenes
Watson Wu recently shared a behind the scenes video showing footage of weapon recording sessions for newly released Co-Op First Person Shooter Killing Floor 2 by Tripwire Interactive. https://www.youtube.com/watch?v=V8-YgPCmUDg … [Read more...]
Martin Stig Andersen On Using A Human Skull For The Sound Design Of “INSIDE”
In a recent article on Gamasutra Martin Stig Andersen, well known for his Audio work on "Limbo", shares some insight on his Sound Design process for Playdead's new title "INSIDE" & how he used a Human Skull for sound processing. You can read the full article here. … [Read more...]
Making Of “Cars”, Boom Library’s Latest Release
 (Written by Tristan Horton and Axel Rohrbach of Boom Library) At Boom Library we like to take a category of sound and then completely go to town on it. A Cars library has been in on our hit-list for some time, but there have been so many car sounds recorded in the past - how could we push this even further, (beyond the obvious advantages of high-definition 24bit/96kHZ … [Read more...]
The Making Of Ultimate Destruction HD Sound Effects Library
[Article written by Frank Bry about his new library Ultimate Destruction, a collection of+600 destruction sounds recorded over a five year period at 24-Bit 96kHz in a multitude of dirty, dusty, smelly, noisy, dangerous and physically grueling locations. Available at The Recordist] [soundcloud url="http://api.soundcloud.com/tracks/43366731" iframe="true" /] The Idea Where do I … [Read more...]