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SoundAndPicture: Production Mixer Mary Ellis And Editor Paul Machliss On Their Work On “Baby Driver”

February 26, 2018 by Michael Klier

SoundAndPicture has recently published an in depth interview with Production Mixer Mary Ellis And Editor Paul Machliss about their work on "Baby Driver" and how the music dictated the timing of almost every other sound. You can read the full article here.   … [Read more...]

Boom Box Post: The Sound Of Teenage Mutant Ninja Turtles Shellraiser

December 14, 2017 by Michael Klier

Boom Box Post just posted a short video that takes us behind the scenes of the sound design process creating the post apocalyptic vehicle sounds (specifically the Shellraiser) of Nickelodeon’s CG Animated Teenage Mutant Ninja Turtles. https://www.youtube.com/watch?v=jGGyXydtor0   … [Read more...]

postPerspective: The Sound Of Netflix’s The Defenders

October 25, 2017 by Michael Klier

postPerspective recently published an article about Supervising Sound Editor Lauren Stephens work on Netflix's The Defenders. You can read the full story here. … [Read more...]

Soundworks Collection: The Sound Of Blade Runner 2049

October 21, 2017 by Michael Klier

Soundworks Collection has just published a in-depth video about the sound & music of Bladerunner 2049. You can watch it here.   … [Read more...]

Aaron Brown: 5D Audio In VR

October 4, 2017 by Michael Klier

Aaron Brown (Lucky's Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and Super Lucky’s … [Read more...]

Recording Foley Sound Effects For “The Night Manager”

September 29, 2017 by Michael Klier

Audient recently published an exclusive behind the scenes video of the foley recording process for the TV show "The Night Manager". https://www.youtube.com/watch?v=nZbCY-PrH5Q&feature=youtu.be   … [Read more...]

Gamasutra: Zack Quarles On Greater Accesssiblity Through Audio In Killer Instinct

September 26, 2017 by Michael Klier

Zack Quarles, Audio Director & Supervising Sound Designer at Microsoft, has written a comprehensive article on the methods & techniques used in the fighting game Killer Instinct, to achieve better accessibility for players without sight through audio. You can read the full story here. … [Read more...]

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