If you missed Saturday's webinar, the recording is now available. Just click here to load it up. We had some reports of audio issues, which appear to be due to the service's compression settings. All of the truly pertinent information is included in the slides that were part of the presentation. So if things get a little difficult to make out sonically, don't fear that … [Read more...]
Loudness and Metering (Part 1)
Guest contribution by Owen Green [This is the first of a two part series on loudness, mixing, metering and the new ITU loudness spec] Understanding the complex relationship between sound level and perceived loudness turns out to be very important to us as designers of sound for a number of reasons: Our perception of loudness is not constant (or even remotely linear) … [Read more...]
It’s Time to Talk About the Loud!
It's February 1st. That means it's a new month with a new featured topic. This time around, we'll be digging into the subject of loudness metering. When we refer to "loudness" we're talking about those specific documents you've been hearing more and more about over the last few years: ITU-R BS.1770, EBU-R128, and ATSC-RP A/85. Whether you know what all of that means or not, … [Read more...]
Free “Loudness Metering” Webinar
We're changing the name of the "Film Sound Discussion Group" to Designing Sound Discussion Group, because it's silly to think that we'll never have a live discussion about anything other than film. While I'm on the subject, it's also high time we scheduled the next webchat! As the title of the post suggests, in the next presentation I'll be explaining how, exactly, ITU-R … [Read more...]
Video Games and Loudness Standards: Interview with Sony’s Garry Taylor
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
AudioMedia Game Sound Special 2011
July's issue of AudioMedia features several articles on game audio, including: Martin Stig Andersen on the sound of "Limbo" Richard Wentk talks with Valve's audio team about the sound of "Portal 2" Phil Kovats - Sound Matters Niklas Hed on the sound and music of "Angry Birds" Level Up - Loudness Standards for Games (feat Garry Taylor, Scott Selfon and Rob … [Read more...]
David Farmer Special: Perception of Sound
I'd like to talk a little on the perception of sound. We've mentioned how intangible it is, and therefore our perception of it is wide open to our own interpretation. I like this definition of Perception, as found on Wikipedia: "The processes of perception routinely alter what humans see. When people view something with a preconceived concept about it, they tend to take those … [Read more...]