Chuck Russom has released two new libraries on his collection. The first one is a limited library (Available only through July 31, 2010) called Fireworks: Fireworks is a special "Limited Edition" sound library. A few years back, I record some small fireworks to have for my personal library. These sounds have proved useful over the years when designing sounds like magical … [Read more...]
Charles Maynes Special: Reader Questions
So, this is the end of the amazing special of Charles Maynes. We hope you enjoyed it as we did. Here are the answers to the reader questions: Designing Sound Reader: Hi Charles, I see you have done loads of weapons recording, I dont have any experience of that but I would love to try it. Do you ever use analogue tape to record gun/explosion sounds? CM: I have not I must … [Read more...]
Tim Prebble Presents SEAL VOCALS, New SFX Library of HISS and a ROAR (With Exclusive Q&A)
Tim Prebble has announce the release of SEAL VOCALS, a new great sound effects library for HISS and a ROAR, this time featuring lovely Seals talking to a microphone. My primary goal was to isolate the seal vocals from the ambience, for use in creature vocal design, so this library was recorded using a Sennheiser MKH70 microphone due to its “excellent directivity… particularly … [Read more...]
Review: HISS and a ROAR – SWISHES
Some days ago, Tim Prebble released SWISHES, the second sound effects library on his label HISS and a ROAR. It’s a full package of all kind of elements cutting the air. The download process was the same as the previous library, which I also reviewed recently. Content [soundcloud width="100%" height="81" params="show_comments=true&auto_play=false" … [Read more...]
Jim Stout Special: Designing Classic Video Game Sounds, Plus Making of Hollywood Edge’s “Game FX”
[youtube]http://www.youtube.com/watch?v=-PwLJ8aDgpY[/youtube] This time we have two videos. The first one is a video tutorial where Jim explain how to make classic video game sounds, and, in the second one, he talks about a recent library hi made for Hollywood Edge, called Game FX. [youtube]http://www.youtube.com/watch?v=ljXdlG7gyyQ[/youtube] … [Read more...]
Jim Stout Special: Making Of Hollywood Edge's "Mechanical Morph" with Richard Devine and Josh Kay [Exclusive Video]
Some time ago, on the Richard Devine Special we published a post about the making of "Mechanical Morph" SFX library of Hollywood Edge, made by Jim Stout, Josh Kay and Richard Devine. Here's another special feature about it, this time on video. … [Read more...]
Rocks, New SFX Library by Chuck Russom
Chuck Russom has released a new SFX library called Rocks, recorded in the California desert and featuring 388 sounds of cement, bricks, cinderblocks, marble, and rocks of various sizes and performances such as impacts, smashes, drops, and debris. All sounds were recorded and mastered at 24bit 192K. Also included are 24bit 96K versions. Rocks is a downloadable collection of wav … [Read more...]

