In the same way I did with the previous specials, you have the opportunity to ask your own questions to the featured sound designers, this time Richard Devine. There are several ways to do that: Leave a comment on this post Use the contact form Write to designing sound [at] gmail [dot] com … [Read more...]
Richard Devine Special: Exclusive Interview
Here is the result of a great talk I have with Richard Devine. He has a lot of interviews and profiles on the web, so I tried to do different questions and explore on a more technical/geeky side. However if you want to ask something to Richard, there is a place for that. Let's read! Designing Sound: Hi Richard, first of all... Introduce yourself and tell us something about … [Read more...]
Frank Serafine Profile by Soundsnap
Soundsnap has published a cool video/interview with Frank Serafine, sound designer and one of the founders of Soundsnap.com, one of the best websites for download great sound effects. Frank talks about his work and how he started with sound, and also make a good overview about the use of today technology and tools. … [Read more...]
Andrew Lackey Special: Q&A From the Readers
Here are the answers to the questions that some of you made to Andrew Lackey. Designing Sound Reader: I have technical question regarding monitor placement and stereo imaging. In most studios (like my own) the monitors are some distance to the left and right of my two computer monitors, where most of the time on the right one the movie is displayed. Andrew Lackey: When I have … [Read more...]
Andrew Lackey Special: Dead Space [Exclusive Interview]
Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but here are some more specific questions from an interview that I had with Andrew Lackey, Check it! Designing Sound: First of all, tell us exactly what was your job on Dead Space. Andrew Lackey: I was one of three sound designers on … [Read more...]
Interview with Raison Varner, Sound Designer of Borderlands
Dallas Taylor, from Defacto Sound, had a very nice interview with Raison Varner, sound designer of Borderlands, at Gearbox Software. They talk about the music, sound design and audio development in general. Check some excerpts: Defacto Sound: How long was the Development cycle? Raison Varner: The development cycle for audio is different than the cycle of the entire project. … [Read more...]
Exclusive Interview with Paul Ottosson, Sound Designer of "2012"
Last week, I had a great interview with Paul N. J. Ottosson, sound designer and supervising sound editor of 2012, talking about the sound of the film. I hope you enjoy it, let's read! Designing Sound: First of all give us an introduction about your carreer and your past works. Paul Ottosson: I've been a sound supervisor and sound designer on movies like 2012 , The Hurt … [Read more...]




