"Rango" is ILM’s first animated feature. I was blown away by the level of detail in both the look and the sound design. Sound designer Peter Miller was kind enough to share his film making experiences with me. Designing Sound: So how did you become involved in the project? Peter Miller: I worked with Gore (Verbinski) on The Ring and we've wanted to work together since. I … [Read more...]
HOME THEATER GEEKS PODCAST interviews Sound Designer Erik Aadahl
Something tells me Erik "Transform-ed" his lunch break into a podcast session for this interview with Home Theater Geeks. Good Stuff. [youtube]http://www.youtube.com/watch?v=tCd1wW8M-0Q[/youtube] … [Read more...]
Exclusive Interview with Tom Bellfort of “Source Code”
The following is an exclusive interview with Supervising Sound editor and Sound Designer Tom Bellfort about his work on “Source Code”. DS: How did you convey the feeling of confusion through the sounds that Jake Gyllenhaal's character Captain Colter Stevens hears as he wakes up the first time in Source Code? TB: The first concept I experimented with was to sonically bridge … [Read more...]
HISS and a ROAR Release Their First Ambience Library: Blow Holes (Q&A Included)
[vimeo]http://vimeo.com/22187040[/vimeo] Tim Prebble has released Blow Holes on HISS and a ROAR, opening a new catalog of ambience libraries. Ambiences play a crucial role in every film: literally, emotionally and physically they define the world that the film exists in. Accordingly we endeavor to provide characterful multichannel recordings of dramatically interesting … [Read more...]
The Sound of “Apocalypse Now”
While there have been numerous videos and interviews on the sound of "Apocalypse Now", Andrew Quinn's posted two awesome videos on his blog, featuring discussions between Walter Murch, Francis Coppola and the rest of the team. It does show how important collaboration, ideation & conflict is when trying to achieve what is best for a film. Also featured are interviews with … [Read more...]
An Interview with Stefan Strandberg, Audio Director on “Battlefield 3”
Sophia Tong of Sound Byte has published an interview with audio director Stefan Strandberg, who talks about his work on "Battlefield 3". "Many people might think that we are trying to create the ultimate weapon sound in every single case, but it is the other way around. We create sounds that match the palette that we have decided upon. So it is not about creating an awesome gun … [Read more...]
Behind the Art: Pelayo Gutierrez
[Behind the Art is a special section of Designing Sound created with the goal of studying the artistic and creative aspects of sound design, featuring several interviews dedicated to explore the minds and creative approaches of professional sound designers from all sides of the world, with the goal of expand our creative worlds and learn what others do in order to tell … [Read more...]




