Dutch artist Mariska de Groot creates totally unique sound art installations with analog light-to-sound instruments. For "Vandmand", she collaborated with Dutch sound artist Lars Kynde, and they composed a sound and light piece for the Elsinore Girls Marching Band in Copenhagen, with choreography. … [Read more...]
Designing to Noir: An interview with Mike Forst and Kevin Dusablon
As the capabilities of technology expand, we are seeing a migration of the methods in which people consume their entertainment. The once standard form for our generation, linear multimedia, has exploded into a multitude of niche markets. From in-home chatbots or consumer grade robots to VR, AR, and MR, people are finding new ways to have fun. And for the content creators behind … [Read more...]
The Feels of Interactive Audio
[Author’s note: much of what I describe below could be construed as “reactive audio,” not “interactive” because sound is most often reacting to other systems and world parameters rather than directly affecting them in a feedback loop. For the sake of brevity and sanity I will refer to both reactive and interactive sounds below using the widely accepted and used term of … [Read more...]
Sound for Robots: An Interview with Sr. Sound Designer Ben Gabaldon
When we think of dynamic sound, we don’t often include robots as a category worthy of attention. In the past, interactive robots were a thing of science fiction. Any sound or voice they made was a linear experience of bloops and bleeps or maybe a monotone voice with fuzzy distortion. These days, with the tech industry booming, consumer grade robots are becoming more and more … [Read more...]
Adaptive Music Engine ELIAS 2 has Launched
Launching this week is the Adaptive Music Engine ELIAS 2.0. Contained in this release are multiple new features such as a mixer window and the ability to create action presets. As said by the Co-Founder and Lead Developer of ELIAS Philip Bennefall, ”ELIAS 2.0 is a complete rewrite of the engine, and is far more modular and extendable than version 1 as we intend to support … [Read more...]
New Book: The Game Audio Tutorial, A Practical Guide to Sound and Music for Interactive Games
Richard Stevens and Dave Raybould have finished a new book the will be published by Focal Press. It's called The Game Audio Tutorial, described as "a practical guide to sound and music for interactive games". They've also launched a website where the readers will be allowed to enjoy some cool stuff, including a unique tutorial game level, twenty 10-minute tutorial videos, a … [Read more...]
Call for Papers: The Oxford Handbook of Interactive Audio
Damian Kastbauer has sent me information about a call for papers for "The Oxford Handbook of Interactive Audio". Check: The Oxford Handbook of Interactive Audio is under contract at Oxford University Press. Through a collection of chapters on interactivity in music and sound, the book is meant to offer a new set of analytical tools for the growing field of interactive audio. … [Read more...]