Aaron Brown (Lucky's Tale, Robo Recall, Call Of Duty, Forza Horizon2), recently published a recording of his presentation about 5D Audio In VR he gave at 2017 Austin Game Conference. He demonstrates his work from Robo Recall (Physics sound), The Mummy: Prodigium Strike (Sound design, implementation, mixing, audio lead), Salt Star VR (Sound design, mixing), and Super Lucky’s … [Read more...]
“Burnout” – a sound design retrospective with Ben Minto
To end this month of "Burnout", I thought it might be fun to reinterpret the theme title and take a look at the sound design for a classic series of racing games that bear the same name. So allow me if you will, to take you... back in time! The year was 2001. It was the year the gaming world debuted the gruff yet dulcet tones of Max Payne. It was the … [Read more...]
How I Failed My Way to Progress
Last year, I managed to build the worst ever Voice Over dialog pipeline. What started from good intentions and the drive to be organized, slowly deteriorated into an epic mess of versioning issues and inconsistencies between English text, localization and in-game text. It was, by every sense of the word, a failure. … [Read more...]
Playing with the Boundary: An Interview with Eduardo Ortiz Frau
Eduardo Ortiz Frau is a freelance game audio designer based in Austin, TX. He has worked in audio and music production for over ten years and has been working in sound design for games since 2011. He's worked on titles like The Stanley Parable, Apotheon, and Neverending Nightmares. Eduardo Oritz Frau was kind enough to answer some of our questions about his work including … [Read more...]
Bellingham Audio in Games Event (BAIGE)
Community spotlight on: the Pacific Northwest, a uniquely concentrated locus of game audio talent goings-on. Every month, Vancouver and Seattle both host up an in- to semi-formal gathering for like-minded designers and composers, usually alternating developer showcases and bar crawls. Lots of cities do these, but it seems like these ours are particularly … [Read more...]
News: Behind the Scenes with Plants vs. Zombies 2 Neon Mixtape Tour
Considering the newest Plants vs. Zombies 2 release has the word "mixtape" in the name, there was never any doubt that music would play a big role in the game's experience. And as anyone who closely follows PopCap Games and their audio obsession, they're not a company that does something halfway when it comes to sound or music. That's why its a real treat that PvZ2 Neon Mixtape … [Read more...]
News: SOMA – Behind the Sound
There's a common joke among game audio artists and designers: if you ask any number of sound designers what genre they'd most like to work on, the odds are good they'll all say "horror", twice. It's no surprise it's such a common answer, either; horror games offer designers some of the most interesting and diverse sound design opportunities one can come across. There's no doubt … [Read more...]