I recently had the privilege to speak with Robert Dudzic and, during the course of our casual discussion, we touched on topics such as his thoughts on the creative process, how to gain access to sites and the power of inspiration. What was your motivation for creating How I use What I use? Everything happened around 2 years ago. A friend of mine had a brother in film … [Read more...]
Epic Sound’s Guide to SFX Relaunched
A wonderful resource for budding and veteran sound designers is the list of ways to make certain sounds that Epic Sound has been hosting for many years. Recently it got an update which is worth checking out. Epic Sound was nice enough to send us over a nice Q & A about the relaunch: David Filskov's Guide To Sound Effects Relaunched Sound designer … [Read more...]
How To Record Underwater Sounds with a Hydrophone
George Spanos has published a very cool article talking about hydrophones and how to record underwater sounds with them. You can also listen to some the sounds recorded. Ok, so now that the basics are covered where you may ask can one acquire one of these underwater recording devices? I used the Aquarian Audio Products H2A-XLR for the following recordings. The device itself is … [Read more...]
A Field Recording Guide by Chuck Russom
Chuck Russom has published on his blog an interesting article on field recording, providing the audio and the slides of his Field Recording Lecture at Game Developers Conference 2006. He talks about the importance of a good field recording, what's inside the common field recording bag, how to get ready for a session, how to record sounds well, and more. Audio Slides A … [Read more...]
Charles Deenen Special: Car Recording Guide
The following article contains small excerpts of the 65 page “Need for Speed” Car Recording Guidebook, published internally at Electronic Arts, written by Charles Deenen. Car sounds are some of the most inspiring and entertaining sounds to record. Like a human voice, each car has a signature sound, with the driver being the actor. Recording these machines should be simple … [Read more...]
Implementing Sound Design In Video Games
George Spanos has published a new article at Game Sound Design talking about the implementation of sound design in video games, an interesting reading especially for those who are just starting in this world of sound design for video games. Sound design for video games is quite a different animal than sound design for other media. Film, television, and other linear formats … [Read more...]
Field Recording, A Beginner’s Guide (Pt 2)
West Latta has published the second part of his tutorial/guide at Audiotuts+ talking about the basics of Field Recording and different proceses like recording, editing and mastering. If you are new in this world of Filed Recording, this might be very useful. Field recording seems a dark art to many sound designers and composers, yet it is one way to create rich libraries of … [Read more...]