Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role. In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound of the new Battlefield V. They talk about how they … [Read more...]
News: A Sound Effect: How to Design Supreme Sci-Fi Weapon SFX
In a recent blog post, A Sound Effect spoke to sound designers Ruslan Nesteruk and Glen Bondarenko on the techniques and tools they utilize in creating sci-fi weaponry SFX. The post delves into layering, synthesis techniques, breaking down each weapon into its constituent components, and a great deal more. If you want some insights on creating better sci-go weaponry, you owe it … [Read more...]
SFX Independence – December 2013
Short and sweet for the final roundup of 2013. SoundMorph Winter Sale SoundMorph are having a 25% off winter sale. There isn't much time left to take advantage of it though, discounts apply through December 25th. Check the SoundMorph website to see the product range on offer. Sonic Salute Winter Sale Sonic Salute are also having a winter sale. Purchase either the … [Read more...]
Tonebenders Ep.11 – Big Gun Design Case Study
Episode 11 starts with the hosts answering a backlog of listener questions, including inquiries on recording fire, large file transfers and more. Then we try something new as Rene builds a huge laser cannon blast on the fly while the creative process behind a sound effects is explored. Plus, we announce the first Tonebenders homework assignment... Check the podcast at … [Read more...]
Big Sounds on Little Devices: An Exclusive Interview with Andrew Quinn
Andrew Quinn, sound designer at Splash Damage, was kind enough to speak to Designing Sound about his work on the recently announced mobile strategy title RAD Soldiers on the new social label WarChest. The music for the game was produced by Marc Canham of Nimrod Productions. DS: Can you tell us a little about how you got into game audio, and your audio career so far? AQ: I … [Read more...]
The audio of Batman: Arkham City
Eurogamer has published a video promoting the upcoming Game of The Year edition of Batman: Arkham City, focusing on the foley techniques and sound design aesthetic employed to create the stunning audio that brought the game to life. Featuring Rocksteady audio director Nick Arundel, and foley artist John Roesch and gun recording expert Bryan Watkins Click here for the video … [Read more...]
SFX News 08.05.12
Signup at ProSoundEffects with trial code DESIGNINGSOUND2012 to activate your account with 5 free downloads. The Recordist has released Autumn Rain. A pristine collection of 50 24-Bit 96kHz rainfall sound effects from the forests and fields of North Idaho. Recorded primarily in the fall season of 2011 around my ranch and high up in the mountains. Other rain tracks were … [Read more...]