This is a guest contribution by Jim Griffin, Senior Sound Designer at award-winning Soho-based audio post production facility Jungle Studios. Foley is probably the most fun and creative element of sound design – here, Jim looks at some of the lengths he has gone to creating great sound and offers his tips on Foley. Just a few days into my first job as a runner at what is now … [Read more...]
Sound Design for Theater: Another Medium for Our Craft
Guest post by James Richter In 2007, I was invited to join Mutineer Theatre Company in Los Angeles, a new enterprise one of my colleagues was founding. Though I hadn’t participated in theater since high school, I jumped at the chance. I wasn’t getting many opportunities to use my composition training in film, and I was growing bored with mixing mono news pieces for public … [Read more...]
Deep or Shallow?
Guest Contribution by René Coronado To a large degree, the purpose of learning is less to purely gain knowledge for the sake of it, and more to gain knowledge in order to use that knowledge to do something. I propose that there are two basic types of learning: shallow and deep. Both types are useful, and both have positives and negatives. Shallow learning … [Read more...]
Reflections in Your Control Room
Guest Contribution by Dennis Foley The reflections in your control room represents the sound of your room. What sound do you ideally want from your control room? Do you want all the direct sound or straight line sound from your speakers? Do you want to include the sound of the reflections from the room in your mix? If so, how much of the room sound do you want? Room sound … [Read more...]