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Thoughts and opinions on sonically handling fail states in video games

September 30, 2016 by Wilfried Nass

Picture by gratisography In regards to this month about “failure”, I wanted to bend the subject a bit by talking not about human failure but handling failure as part of an audio designer job for a video game. For this, I decided to ask people who worked on games where character failure is prominent or even a central point. With no further addition before delving into the … [Read more...]

Beards, Cats and Indie Game Audio – On Listening

August 6, 2014 by Shaun Farley

The gents with impressive facial hair over at the Beards, Cats and Indie Game Audio Podcast have glommed onto this month's theme of "Listening". You can check out the full episode here. Thanks go out to Matthew Marteinsson (@mattesque) and Gordon McGladdery (@AShellInThePit) for contributing to this month's discussion! … [Read more...]

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