Siren Audio recently released version 2 of their critically acclaimed audio software tools, Feedback and Generative. Originally a part of the Lorelei Suite which they released back in 2011, these stand-alone applications are developed using Max/MSP and give the user a chance to create drones and evolving audio textures very easily. In this review, I will be using audio and … [Read more...]
A Modular Creature Design System
I’ve been working on a game project on and off over the past year and a part of the design is of relevance to this month’s theme — animals. The gameplay revolves around creatures of various kinds — some good, some evil, some tiny, some large. I had to conjure a vocalisation system that achieved the following technical and design criteria: Actions by the user would directly … [Read more...]
Tkapik from Inear Display
Inear Display have just released Tkapik, an amplitude controlled generative sampler. Add it to a track, then load a sound file and Tkapik will trigger the sample with random settings every time an amplitude peak is detected in the input signal. The sample can either be mixed with the input according to its amplitude envelope or completely replace the signal using the “solo” … [Read more...]
AudioGaming to launch AudioWeather plugin at GDC 2012
[youtube]http://www.youtube.com/watch?v=DGefQsuuS4M&context=C3c2cf31ADOEgsToPDskKONGbXEBAYTX1GVuUXVb-Z[/youtube] AudioGaming have unveiled their innovative plugin 'AudioWeather' for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD's Game Developers Conference booth (1532) in San Francisco, March 7th -9th. AudioGaming introduces the … [Read more...]
The Sound of ‘Pugs Luv Beats’
[This is a first of a series of interviews/articles on procedural/generative sound] 'Pugs Luv Beats' is a hilarious music composition game for iOS devices developed by Edinburgh based studio Lucky Frame. It's about guiding pugs (in costumes) around a galaxy of worlds, whilst creating an endless variety of music. It sounds fantastic and runs on a generative sound/music engine … [Read more...]
Year End Sonic-mash!
I've been developing a generative sound-scape app in Max/MSP - drop in a bunch of files, specify a few values and it will spit out a sound scape which can run for......ever..... Since it is that time of the year when most people are going to be celebrating/holidaying/having-a-good-time in some form or the other, I thought it would a good idea if we could create a sonic-mash of … [Read more...]