At the Game Developers Conference Audio Boot Camp in 2006 Scott Selfon, Senior Audio Specialist at Microsoft, peeled back the layers of the onion for game audio newbies and exposed those in attendance to a Project Gotham Racing 3 debug build which allowed audio designers to visualize the parameters of sound propagation emanating from various points on the vehicle. If you can … [Read more...]
Charles Deenen Special: Experienced Sound
The following article is an excerpt from “The future of sound design” lectures done during GDC, VFS and DFF between the periods of 2006-2007 by Charles Deenen. Rewritten for “DesigningSound.org”. The Future of Sound Design in Video Games, Part 2 Every day in our life, sounds occur. Our brain thinks about virtually every sound we hear, and depending on how we’re connected with … [Read more...]
Charles Deenen Special: The Future of Sound Design in Video Games [Part 1]
THE FUTURE OF SOUND DESIGN IN VIDEO GAMES, Part 1 The following article contains excerpts from the “Future of Sound Design” lectures at GDC, VFS and Dutch Film Festival originally presented in 2006. Please note that certain expressions are personal opinions, and cannot be read as “fact”. In our endless passion to make games have a similar, or exceeding sound-scape experience … [Read more...]
Rob Bridgett Special: Lectures About Game Audio Production
Four lectures of Rob Bridgett with information and good tips for game audio production, focused on the audio model on Scarface. GDC Canada 2009 - Post-production Audio Panel GDC Canada 09 - Post-production Audio Panel By Rob Bridgett, Leonard Paul, Gordon Durity, Jason Ross Genre: game audio Tags: audio, games, lecture, post-production, sound design Download : MP3 Audio A … [Read more...]