Registration details have been announced for the third annual Games Music Connect, which will take place on Tuesday 14 September, at the Purcell Rooms in London. 2014's edition featured composer Olivier Deriviere (Assassin's Creed IV: Cry Freedom) and Audiokinetic's Simon Ashby, among many others. Whilst speakers have not yet been announced, this year's event looks set to focus … [Read more...]
4th International FilmSoundHamburg Summer Academy
The fourth annual FilmSoundHamburg got under way in Hamburg on Sunday evening - an event that will bring together enthusiasts from the worlds of sound design, film composition and game music for five days of workshops and seminars and masterclasses. Among the highlights will be four separate masterclasses given by Tim Nielsen of Skywalker Sound (Maleficient, Lord of the the … [Read more...]
An Interview with John Roesch
In over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like "Inception" and "The Matrix" and games like "Final Fantasy X" and "Dead Space." With over 400 credits to his name, John was awarded the MPSE's Career Achievement Award earlier this year. I recently had the opportunity to sit down with John on his … [Read more...]
3rd International FilmSoundHamburg Summer Academy
The 3rd International FilmSoundHamburg will take place from August 17th to 25th, 2013 in Hamburg, Germany. This 7-day summer academy for Film Music, Games Music and Sound Design includes a number of workshops and discussions. Highlights include master classes by Randy Thom, Shigeru Umebayashi and Mark Griskey. Check the official website for more information. … [Read more...]
Video Games and Loudness Standards: Interview with Sony’s Garry Taylor
The issues of loudness and dynamic range are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]
David Sonnenschein Special: Sonic Strategies & Interactive Sound Games
Today we'll be touching on the interactive side with this months Featured Sound Designer David Sonnenschein regarding his Sonic Strategies: Animal Sounds Memory Game. This is one of many Sound Games to be created by Sonnenschein that open ears and minds to hearing the world in new ways. Focusing on the neurobiology of audiovisual input and memory, the game draws upon film and … [Read more...]
Game Audio 101, New Site Dedicated to the Technical and Creative Aspects of Sound in Games
Game Audio 101 is a new site created by Ben Long, composer, sound designer and audio director. The site has several articles form Ben and also interviews with sound professionals. Music, Sound Design & Dialogue are the three main components of audio in a game. Each of these carries a unique set of challenges. Our creative, technical and career content comes directly from … [Read more...]